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AmigActive 10
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AACD 10.iso
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gaiden.c
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C/C++ Source or Header
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2000-04-23
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26KB
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699 lines
/***************************************************************************
Ninja Gaiden memory map (preliminary)
000000-03ffff ROM
060000-063fff RAM
070000-070fff Video RAM (text layer)
072000-075fff VRAM (backgrounds)
076000-077fff Sprite RAM
078000-079fff Palette RAM
07a100-07a1ff Unknown
memory mapped ports:
read:
07a001 IN0
07a002 IN2
07a003 IN1
07a004 DWSB
07a005 DSWA
see the input_ports definition below for details on the input bits
write:
07a104-07a105 text layer Y scroll
07a10c-07a10d text layer X scroll
07a204-07a205 front layer Y scroll
07a20c-07a20d front layer X scroll
07a304-07a305 back layer Y scroll
07a30c-07a30d back layer Xscroll
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
extern unsigned char *gaiden_videoram;
extern unsigned char *gaiden_videoram2;
extern unsigned char *gaiden_videoram3;
void gaiden_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( gaiden_unknownram_w );
READ_HANDLER( gaiden_unknownram_r );
WRITE_HANDLER( gaiden_videoram_w );
READ_HANDLER( gaiden_videoram_r );
WRITE_HANDLER( gaiden_videoram2_w );
READ_HANDLER( gaiden_videoram2_r );
WRITE_HANDLER( gaiden_videoram3_w );
READ_HANDLER( gaiden_videoram3_r );
WRITE_HANDLER( gaiden_txscrollx_w );
WRITE_HANDLER( gaiden_txscrolly_w );
WRITE_HANDLER( gaiden_fgscrollx_w );
WRITE_HANDLER( gaiden_fgscrolly_w );
WRITE_HANDLER( gaiden_bgscrollx_w );
WRITE_HANDLER( gaiden_bgscrolly_w );
WRITE_HANDLER( gaiden_background_w );
void gaiden_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int gaiden_vh_start(void);
int gaiden_interrupt(void)
{
return 5; /*Interrupt vector 5*/
}
READ_HANDLER( gaiden_input_r )
{
switch (offset)
{
case 0:
return input_port_4_r (offset);
break;
case 2:
return (input_port_1_r (offset) << 8) + (input_port_0_r (offset));
break;
case 4:
return (input_port_3_r (offset) << 8) + (input_port_2_r (offset));
break;
}
return 0;
}
WRITE_HANDLER( gaiden_sound_command_w )
{
if (data & 0xff000000) soundlatch_w(0,data & 0xff); /* Ninja Gaiden */
if (data & 0x00ff0000) soundlatch_w(0,(data >> 8) & 0xff); /* Tecmo Knight */
cpu_cause_interrupt(1,Z80_NMI_INT);
}
/* Tecmo Knight has a simple protection. It writes codes to 0x07a804, and reads */
/* the answer from 0x07a007. The returned values contain the address of a */
/* function to jump to. */
static int prot;
WRITE_HANDLER( tknight_protection_w )
{
static int jumpcode;
static int jumppoints[] =
{
0x0c0c,0x0cac,0x0d42,0x0da2,0x0eea,0x112e,0x1300,0x13fa,
0x159a,0x1630,0x109a,0x1700,0x1750,0x1806,0x18d6,0x1a44,
0x1b52
};
data = (data >> 8) & 0xff;
//logerror("PC %06x: prot = %02x\n",cpu_get_pc(),data);
switch (data & 0xf0)
{
case 0x00: /* init */
prot = 0x00;
break;
case 0x10: /* high 4 bits of jump code */
jumpcode = (data & 0x0f) << 4;
prot = 0x10;
break;
case 0x20: /* low 4 bits of jump code */
jumpcode |= data & 0x0f;
if (jumpcode > 16)
{
logerror("unknown jumpcode %02x\n",jumpcode);
jumpcode = 0;
}
prot = 0x20;
break;
case 0x30: /* ask for bits 12-15 of function address */
prot = 0x40 | ((jumppoints[jumpcode] >> 12) & 0x0f);
break;
case 0x40: /* ask for bits 8-11 of function address */
prot = 0x50 | ((jumppoints[jumpcode] >> 8) & 0x0f);
break;
case 0x50: /* ask for bits 4-7 of function address */
prot = 0x60 | ((jumppoints[jumpcode] >> 4) & 0x0f);
break;
case 0x60: /* ask for bits 0-3 of function address */
prot = 0x70 | ((jumppoints[jumpcode] >> 0) & 0x0f);
break;
}
}
READ_HANDLER( tknight_protection_r )
{
//logerror("PC %06x: read prot %02x\n",cpu_get_pc(),prot);
return prot;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x060000, 0x063fff, MRA_BANK1 }, /* RAM */
{ 0x070000, 0x070fff, gaiden_videoram_r },
{ 0x072000, 0x073fff, gaiden_videoram2_r },
{ 0x074000, 0x075fff, gaiden_videoram3_r },
{ 0x076000, 0x077fff, MRA_BANK2 },
{ 0x078000, 0x0787ff, paletteram_word_r },
{ 0x078800, 0x079fff, MRA_NOP }, /* extra portion of palette RAM, not really used */
{ 0x07a000, 0x07a005, gaiden_input_r },
{ 0x07a006, 0x07a007, tknight_protection_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM },
{ 0x060000, 0x063fff, MWA_BANK1 },
{ 0x070000, 0x070fff, gaiden_videoram_w, &gaiden_videoram },
{ 0x072000, 0x073fff, gaiden_videoram2_w, &gaiden_videoram2 },
{ 0x074000, 0x075fff, gaiden_videoram3_w, &gaiden_videoram3 },
{ 0x076000, 0x077fff, MWA_BANK2, &spriteram },
{ 0x078000, 0x0787ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0x078800, 0x079fff, MWA_NOP }, /* extra portion of palette RAM, not really used */
{ 0x07a104, 0x07a105, gaiden_txscrolly_w },
{ 0x07a10c, 0x07a10d, gaiden_txscrollx_w },
{ 0x07a204, 0x07a205, gaiden_fgscrolly_w },
{ 0x07a20c, 0x07a20d, gaiden_fgscrollx_w },
{ 0x07a304, 0x07a305, gaiden_bgscrolly_w },
{ 0x07a30c, 0x07a30d, gaiden_bgscrollx_w },
{ 0x07a800, 0x07a801, MWA_NOP },
{ 0x07a802, 0x07a803, gaiden_sound_command_w },
{ 0x07a804, 0x07a805, tknight_protection_w },
{ 0x07a806, 0x07a807, MWA_NOP },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0xdfff, MRA_ROM },
{ 0xf000, 0xf7ff, MRA_RAM },
{ 0xf800, 0xf800, OKIM6295_status_0_r },
{ 0xfc00, 0xfc00, MRA_NOP }, /* ?? */
{ 0xfc20, 0xfc20, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0xdfff, MWA_ROM },
{ 0xf000, 0xf7ff, MWA_RAM },
{ 0xf800, 0xf800, OKIM6295_data_0_w },
{ 0xf810, 0xf810, YM2203_control_port_0_w },
{ 0xf811, 0xf811, YM2203_write_port_0_w },
{ 0xf820, 0xf820, YM2203_control_port_1_w },
{ 0xf821, 0xf821, YM2203_write_port_1_w },
{ 0xfc00, 0xfc00, MWA_NOP }, /* ?? */
{ -1 } /* end of table */
};
INPUT_PORTS_START( gaiden )
PORT_START /* PLAYER 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, "Energy" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
INPUT_PORTS_END
INPUT_PORTS_START( tknight )
PORT_START /* PLAYER 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER1 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER2 | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0x40, "3" )
/* PORT_DIPSETTING( 0x00, "2" ) */
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
INPUT_PORTS_END
static struct GfxLayout tilelayout =
{
8,8, /* tile size */
RGN_FRAC(1,1), /* number of tiles */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* offset to next tile */
};
static struct GfxLayout tile2layout =
{
16,16, /* tile size */
RGN_FRAC(1,1), /* number of tiles */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4,
32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4,},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32},
128*8 /* offset to next tile */
};
static struct GfxLayout spritelayout =
{
8,8, /* sprites size */
RGN_FRAC(1,2), /* number of sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0,4,RGN_FRAC(1,2),4+RGN_FRAC(1,2),8,12,8+RGN_FRAC(1,2),12+RGN_FRAC(1,2) },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* offset to next sprite */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &tilelayout, 256, 16 }, /* tiles 8x8 */
{ REGION_GFX2, 0, &tile2layout, 768, 16 }, /* tiles 16x16 */
{ REGION_GFX3, 0, &tile2layout, 512, 16 }, /* tiles 16x16 */
{ REGION_GFX4, 0, &spritelayout, 0, 16 }, /* sprites 8x8 */
{ -1 } /* end of array */
};
/* handler called by the 2203 emulator when the internal timers cause an IRQ */
static void irqhandler(int irq)
{
cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
4000000, /* 4 MHz ? (hand tuned) */
{ YM2203_VOL(60,15), YM2203_VOL(60,15) },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ irqhandler }
};
static struct OKIM6295interface okim6295_interface =
{
1, /* 1 chip */
{ 7576 }, /* 7576Hz frequency */
{ REGION_SOUND1 }, /* memory region */
{ 20 }
};
static struct MachineDriver machine_driver_gaiden =
{
/* basic machine hardware */
{
{
CPU_M68000,
8000000, /* 8 Mhz */
readmem,writemem,0,0,
gaiden_interrupt,1,0,0
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 MHz */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* NMIs are triggered by the main CPU */
/* IRQs are triggered by the YM2203 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 30*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
1024, 1024,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
gaiden_vh_start,
0,
gaiden_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gaiden )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "gaiden.1", 0x00000, 0x20000, 0xe037ff7c )
ROM_LOAD_ODD ( "gaiden.2", 0x00000, 0x20000, 0x454f7314 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gaiden.3", 0x0000, 0x10000, 0x75fd3e6a ) /* Audio CPU is a Z80 */
ROM_REGION( 0x010000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gaiden.5", 0x000000, 0x10000, 0x8d4035f7 ) /* 8x8 tiles */
ROM_REGION( 0x080000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.bin", 0x000000, 0x20000, 0x1ecfddaa )
ROM_LOAD( "15.bin", 0x020000, 0x20000, 0x1291a696 )
ROM_LOAD( "16.bin", 0x040000, 0x20000, 0x140b47ca )
ROM_LOAD( "17.bin", 0x060000, 0x20000, 0x7638cccb )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "18.bin", 0x000000, 0x20000, 0x3fadafd6 )
ROM_LOAD( "19.bin", 0x020000, 0x20000, 0xddae9d5b )
ROM_LOAD( "20.bin", 0x040000, 0x20000, 0x08cf7a93 )
ROM_LOAD( "21.bin", 0x060000, 0x20000, 0x1ac892f5 )
ROM_REGION( 0x100000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gaiden.6", 0x000000, 0x20000, 0xe7ccdf9f ) /* sprites A1 */
ROM_LOAD( "gaiden.8", 0x020000, 0x20000, 0x7ef7f880 ) /* sprites B1 */
ROM_LOAD( "gaiden.10", 0x040000, 0x20000, 0xa6451dec ) /* sprites C1 */
ROM_LOAD( "gaiden.12", 0x060000, 0x20000, 0x90f1e13a ) /* sprites D1 */
ROM_LOAD( "gaiden.7", 0x080000, 0x20000, 0x016bec95 ) /* sprites A2 */
ROM_LOAD( "gaiden.9", 0x0a0000, 0x20000, 0x6e9b7fd3 ) /* sprites B2 */
ROM_LOAD( "gaiden.11", 0x0c0000, 0x20000, 0x7fbfdf5e ) /* sprites C2 */
ROM_LOAD( "gaiden.13", 0x0e0000, 0x20000, 0x7d9f5c5e ) /* sprites D2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "gaiden.4", 0x0000, 0x20000, 0xb0e0faf9 ) /* samples */
ROM_END
ROM_START( shadoww )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "shadoww.1", 0x00000, 0x20000, 0xfefba387 )
ROM_LOAD_ODD ( "shadoww.2", 0x00000, 0x20000, 0x9b9d6b18 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gaiden.3", 0x0000, 0x10000, 0x75fd3e6a ) /* Audio CPU is a Z80 */
ROM_REGION( 0x010000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gaiden.5", 0x000000, 0x10000, 0x8d4035f7 ) /* 8x8 tiles */
ROM_REGION( 0x080000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.bin", 0x000000, 0x20000, 0x1ecfddaa )
ROM_LOAD( "15.bin", 0x020000, 0x20000, 0x1291a696 )
ROM_LOAD( "16.bin", 0x040000, 0x20000, 0x140b47ca )
ROM_LOAD( "17.bin", 0x060000, 0x20000, 0x7638cccb )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "18.bin", 0x000000, 0x20000, 0x3fadafd6 )
ROM_LOAD( "19.bin", 0x020000, 0x20000, 0xddae9d5b )
ROM_LOAD( "20.bin", 0x040000, 0x20000, 0x08cf7a93 )
ROM_LOAD( "21.bin", 0x060000, 0x20000, 0x1ac892f5 )
ROM_REGION( 0x100000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gaiden.6", 0x000000, 0x20000, 0xe7ccdf9f ) /* sprites A1 */
ROM_LOAD( "gaiden.8", 0x020000, 0x20000, 0x7ef7f880 ) /* sprites B1 */
ROM_LOAD( "gaiden.10", 0x040000, 0x20000, 0xa6451dec ) /* sprites C1 */
ROM_LOAD( "shadoww.12a", 0x060000, 0x10000, 0x9bb07731 ) /* sprites D1 */
ROM_LOAD( "shadoww.12b", 0x070000, 0x10000, 0xa4a950a2 ) /* sprites D1 */
ROM_LOAD( "gaiden.7", 0x080000, 0x20000, 0x016bec95 ) /* sprites A2 */
ROM_LOAD( "gaiden.9", 0x0a0000, 0x20000, 0x6e9b7fd3 ) /* sprites B2 */
ROM_LOAD( "gaiden.11", 0x0c0000, 0x20000, 0x7fbfdf5e ) /* sprites C2 */
ROM_LOAD( "shadoww.13a", 0x0e0000, 0x10000, 0x996d2fa5 ) /* sprites D2 */
ROM_LOAD( "shadoww.13b", 0x0f0000, 0x10000, 0xb8df8a34 ) /* sprites D2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "gaiden.4", 0x0000, 0x20000, 0xb0e0faf9 ) /* samples */
ROM_END
ROM_START( ryukendn )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "ryukendn.1", 0x00000, 0x20000, 0x6203a5e2 )
ROM_LOAD_ODD ( "ryukendn.2", 0x00000, 0x20000, 0x9e99f522 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ryukendn.3", 0x0000, 0x10000, 0x6b686b69 ) /* Audio CPU is a Z80 */
ROM_REGION( 0x010000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ryukendn.5", 0x000000, 0x10000, 0x765e7baa ) /* 8x8 tiles */
ROM_REGION( 0x080000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.bin", 0x000000, 0x20000, 0x1ecfddaa )
ROM_LOAD( "15.bin", 0x020000, 0x20000, 0x1291a696 )
ROM_LOAD( "16.bin", 0x040000, 0x20000, 0x140b47ca )
ROM_LOAD( "17.bin", 0x060000, 0x20000, 0x7638cccb )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "18.bin", 0x000000, 0x20000, 0x3fadafd6 )
ROM_LOAD( "19.bin", 0x020000, 0x20000, 0xddae9d5b )
ROM_LOAD( "20.bin", 0x040000, 0x20000, 0x08cf7a93 )
ROM_LOAD( "21.bin", 0x060000, 0x20000, 0x1ac892f5 )
ROM_REGION( 0x100000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gaiden.6", 0x000000, 0x20000, 0xe7ccdf9f ) /* sprites A1 */
ROM_LOAD( "gaiden.8", 0x020000, 0x20000, 0x7ef7f880 ) /* sprites B1 */
ROM_LOAD( "gaiden.10", 0x040000, 0x20000, 0xa6451dec ) /* sprites C1 */
ROM_LOAD( "shadoww.12a", 0x060000, 0x10000, 0x9bb07731 ) /* sprites D1 */
ROM_LOAD( "ryukendn.12b", 0x070000, 0x10000, 0x1773628a ) /* sprites D1 */
ROM_LOAD( "gaiden.7", 0x080000, 0x20000, 0x016bec95 ) /* sprites A2 */
ROM_LOAD( "ryukendn.9a", 0x0a0000, 0x10000, 0xc821e200 ) /* sprites B2 */
ROM_LOAD( "ryukendn.9b", 0x0b0000, 0x10000, 0x6a6233b3 ) /* sprites B2 */
ROM_LOAD( "gaiden.11", 0x0c0000, 0x20000, 0x7fbfdf5e ) /* sprites C2 */
ROM_LOAD( "shadoww.13a", 0x0e0000, 0x10000, 0x996d2fa5 ) /* sprites D2 */
ROM_LOAD( "ryukendn.13b", 0x0f0000, 0x10000, 0x1f43c507 ) /* sprites D2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "gaiden.4", 0x0000, 0x20000, 0xb0e0faf9 ) /* samples */
ROM_END
ROM_START( tknight )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "tkni1.bin", 0x00000, 0x20000, 0x9121daa8 )
ROM_LOAD_ODD ( "tkni2.bin", 0x00000, 0x20000, 0x6669cd87 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "tkni3.bin", 0x0000, 0x10000, 0x15623ec7 ) /* Audio CPU is a Z80 */
ROM_REGION( 0x010000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni5.bin", 0x000000, 0x10000, 0x5ed15896 ) /* 8x8 tiles */
ROM_REGION( 0x080000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni7.bin", 0x000000, 0x80000, 0x4b4d4286 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni6.bin", 0x000000, 0x80000, 0xf68fafb1 )
ROM_REGION( 0x100000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni9.bin", 0x000000, 0x80000, 0xd22f4239 ) /* sprites */
ROM_LOAD( "tkni8.bin", 0x080000, 0x80000, 0x4931b184 ) /* sprites */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "tkni4.bin", 0x0000, 0x20000, 0xa7a1dbcf ) /* samples */
ROM_END
ROM_START( wildfang )
ROM_REGION( 0x40000, REGION_CPU1 ) /* 2*128k for 68000 code */
ROM_LOAD_EVEN( "1.3st", 0x00000, 0x20000, 0xab876c9b )
ROM_LOAD_ODD ( "2.5st", 0x00000, 0x20000, 0x1dc74b3b )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "tkni3.bin", 0x0000, 0x10000, 0x15623ec7 ) /* Audio CPU is a Z80 */
ROM_REGION( 0x010000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni5.bin", 0x000000, 0x10000, 0x5ed15896 ) /* 8x8 tiles */
ROM_REGION( 0x080000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.3a", 0x000000, 0x20000, 0x0d20c10c )
ROM_LOAD( "15.3b", 0x020000, 0x20000, 0x3f40a6b4 )
ROM_LOAD( "16.1a", 0x040000, 0x20000, 0x0f31639e )
ROM_LOAD( "17.1b", 0x060000, 0x20000, 0xf32c158e )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni6.bin", 0x000000, 0x80000, 0xf68fafb1 )
ROM_REGION( 0x100000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tkni9.bin", 0x000000, 0x80000, 0xd22f4239 ) /* sprites */
ROM_LOAD( "tkni8.bin", 0x080000, 0x80000, 0x4931b184 ) /* sprites */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */
ROM_LOAD( "tkni4.bin", 0x0000, 0x20000, 0xa7a1dbcf ) /* samples */
ROM_END
GAME( 1988, gaiden, 0, gaiden, gaiden, 0, ROT0, "Tecmo", "Ninja Gaiden (World)" )
GAME( 1988, shadoww, gaiden, gaiden, gaiden, 0, ROT0, "Tecmo", "Shadow Warriors (US)" )
GAME( 1989, ryukendn, gaiden, gaiden, gaiden, 0, ROT0, "Tecmo", "Ninja Ryukenden (Japan)" )
GAME( 1989, tknight, 0, gaiden, tknight, 0, ROT0, "Tecmo", "Tecmo Knight" )
GAME( 1989, wildfang, tknight, gaiden, tknight, 0, ROT0, "Tecmo", "Wild Fang" )